E3 2022 Covid Related Issues
As COVID-19 continues to sweep across the county in its myriad of variants and strains, a question has arisen from the gaming community.
Given the current global “situation”, does it make sense to have these huge, video game conferences where people come from all over the world to congregate into an arena together and share in a love of video games and… well, germs?
Now, there’s been some conflicting reports about this so, as always, here’s what we know.
An official statement released to IGN from the ESA reads: “Due to the ongoing health risks surrounding COVID-19 and its potential impact on the safety of exhibitors and attendees, E3 will not be held in person in 2022. We remain incredibly excited about the future of E3 and look forward to announcing more details soon.”
This statement has led some optimists within the gaming community hopeful that E3 could still potentially have a digital showcase. That eventuality was promptly shot down by the ESA where they stated in a follow-up communication that they could not confirm at this time whether or not there would be a digital event this year instead of the physical event, as there was in 2021.
This makes sense considering the logistics involved for even a digital show. Well, because there still has to be a show. You need staff, guests, hosts, production and a location sufficient in size to present such a performance and ensure that it goes smoothly.
Now there’s all sorts of irregularities surrounding E3 2022, the obvious one being the pandemic notwithstanding. I will link you here to the IGN article that lists the peculiarities surrounding bookings at the LACC and private emails sent to some content creators that still leave a glimmer of hope for a physical event.
More than likely the ESA will make a last minute decision sometime in March where they will have evaluated the data surrounding the details of The Virus and derive a solution that best suits the safety of everyone.
We will keep a close eye on the developments and keep you guys posted.